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June 30, 2009
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:iconslocik:
Still some tweaks to the ground texture left, especially bluring the glow alpha , since the transition is really harsh, but overall its almost ready. 750 tris, 2x1024 text and normal
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:iconinnospl:
Did you use glow map here?
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:iconslocik:
yeah for the ground, this isnt the final, the finished thing also has a transparency map for the groud for it to blend better and hardened smoothing groups for the crystals, meybe i will switch the image for the finished thing ;f
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:icondanlei:
~Danlei Jul 2, 2009  Student Interface Designer
I was right! It DOES look great with materials!

The ground shouldn't be glossy though. It looks like plastic with that specular reflection. It's the same with the crystals too :S
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:iconslocik:
yeah, but specullar and high glossines is the only way to show of normalmaps in real time, its better for stuff to look a bit weet than flat as a piece of paper ;]
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:icondanlei:
~Danlei Jul 2, 2009  Student Interface Designer
In that case, I understand the glossyness =)
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